It feels more residential and homegrown, like this horror hits at a personal level. The environments that fill the games are usually something like an abandoned village or gothic, dilapidated Japanese housing, which is arguably creepier than something ornate like Resident Evil’s Spencer Mansion. The original game also loosely pulls from real events for the inspiration of its haunted story. So if that’s your jam, then these atmospheric titles are absolutely for you.
The tone of Makoto Shibata and Keisuke Kikuchi’s Fatal Frame series is also more representative of Asian horror cinema than any other survival horror video game series that’s out there (it’s pretty fitting that the director of the Japanese live-action Fatal Frame film also directed a Ju-on sequel). It’s a brilliant game design that finds a way to increase the fear while it also doesn’t compromise gameplay. The games also inherently force tension in the way that you explore the rooms and slowly navigate with your camera, shifting over to the first-person perspective. In fact, Fatal Frame actually encourages you to let your enemies get as close as possible before you snap the flash because you’ll get a higher score and deal more damage that way, yet it also helps intensify this terror to its breaking point. In Fatal Frame, a camera is your only weapon and you have to allow the attacking ghosts to get right up in your face. As much fun as it can be to mow down these threats, the Fatal Frame series (or Project Zero, as it’s known in Japan and Europe) chisels out a very unique place for itself in the genre due to how it approaches its horror. There are plenty of frightening monsters that fuel the survival horror games that give us so much joy. We examine what makes the Fatal Frame games so terrifying, why they’re so important to the survival horror genre, and the series’ best scares.